| curl-6 said: There were actually a couple of Wii U games that streamed data from internal storage even when running from disc: Xenoblade Chronicles X and Breath of the Wild.
It was rare, but it could be done.
They did a great job on hardware with the Gamecube, but where they fucked up was making their console look like a toy (I like the look of it myself, but it clearly wasn't what people were looking for at the time) and messing up a lot of their franchises with weird experimental shit like Wind Waker, Double Dash, Mario Sunshine, DK Jungle Beat, Starfox Adventures, etc instead of just doing proper sequels to their N64 games. DVD capability would have helped too, but as with the N64 their fear of piracy bit them in the arse. |
I think one of the things that doesn't really get talked about enough was that losing James Bond exclusivity was a massive, massive blow.
GoldenEye 007 was bigger for the N64 than people realize, if that game didn't save Nintendo's 1997 holiday season the system's sales may have fallen apart before Zelda: OoT was ready (that was still a year+ away in fall 1998). GoldenEye saved their ass and carried the system hard for that interim period between Mario 64 and Zelda OoT.
GoldenEye 007 made the console a must have item on college campuses all over the US.
They really, really needed to have kept Bond exclusivity at least for another generation. Losing him was a massive blow and while Metroid Prime was a great game it had nowhere near the same market appeal.
Then throw in on top of that they cartoonized Zelda and cut it's appeal due to that and Mario Sunshine wasn't really the groundbreaking Mario 64-2 a lot of people were expecting and things got murky.
In hindsight they should have just paid up for the Bond license, GoldenEye made Nintendo cool and they couldn't afford to lose that nor can you just whip up a replacement character for Bond, obviously movie studios have been trying to do that for like 50 years.







