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Yeah stuff like Rogue Squadron 2/3 or Starfox Adventures that made heavy use of Gamecube's multitexturing capabilities likely couldn't be done on PS2 as Sony's system was slower at these operations.

The Rogue Squadron games for instance threw around a ton of bumpmapping while running at 60fps with very high polygon counts.

RE4 had to be downgraded to run on PS2, with lower polygon models, lower rez textures, and missing details and lighting effects.