Pemalite said:
Zkuq said:
It would probably be a great start to start deduplicating data. I think it was done with mechanical disks to speed up read speeds, but I think (?) it's not needed with SSDs (either as much or at all). I'm not sure how common it is in the industry, but I think recently Helldivers 2 deduplicated data on PC and reduced the space requirements by a whopping 85%. If that's any indication of what developers are even somewhat commonly doing, it's utter madness out there. |
It was only done on optical disks, mechanical hard disks didn't "duplicate data" to strategically position chunks of data for performance reasons. Game developers don't control where data gets placed on a mechanical hard drive anyway, it's the Operating System that manages that through the file system... And not all file systems are competent at managing data placement, thus requiring de-fragmentation of mechanical drives on a semi-regular basis. |
Really? Do games duplicate data because of optical media despite probably everything getting installed on mass storage anyway since like ten years ago...? I thought it had something to do with seek times, which, as far as I know, is an issue with HDDs as well.
Actually a quick search online reinforces my understanding, but I didn't look into it that deeply.