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Pemalite said:
Zkuq said:

It would probably be a great start to start deduplicating data. I think it was done with mechanical disks to speed up read speeds, but I think (?) it's not needed with SSDs (either as much or at all). I'm not sure how common it is in the industry, but I think recently Helldivers 2 deduplicated data on PC and reduced the space requirements by a whopping 85%. If that's any indication of what developers are even somewhat commonly doing, it's utter madness out there.

It was only done on optical disks, mechanical hard disks didn't "duplicate data" to strategically position chunks of data for performance reasons.
Game developers don't control where data gets placed on a mechanical hard drive anyway, it's the Operating System that manages that through the file system... And not all file systems are competent at managing data placement, thus requiring de-fragmentation of mechanical drives on a semi-regular basis.

Really? Do games duplicate data because of optical media despite probably everything getting installed on mass storage anyway since like ten years ago...? I thought it had something to do with seek times, which, as far as I know, is an issue with HDDs as well.

Actually a quick search online reinforces my understanding, but I didn't look into it that deeply.