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sc94597 said:

Developers really need to start thinking about storage management in their games. I am tried of games that force multiple-language installs and there are so many advanced compression methods with minimal loss that we need to see more of that. Hell, that's one of the main advantage of AI - we are seeing Deep Learning assisted compression techniques. 

Very, very, very few games should be >50 GB, in my opinion. Mostly AAA level MMO's or games with large amounts of DLC. 

I think one of the things we're observing in this decade is that the idea of depending on hardware growth (especially when it comes to memory, which doesn't follow Moore's Law) isn't enough. Software techniques need to be used. 

It would probably be a great start to start deduplicating data. I think it was done with mechanical disks to speed up read speeds, but I think (?) it's not needed with SSDs (either as much or at all). I'm not sure how common it is in the industry, but I think recently Helldivers 2 deduplicated data on PC and reduced the space requirements by a whopping 85%. If that's any indication of what developers are even somewhat commonly doing, it's utter madness out there.

Multi-language installs can be terrible too and something should definitely be done about them as well. I even have a script to remove the unneeded languages from one particular game, because they greatly increase the space requirement of the game. I'm not sure if the distribution platforms support smarter management of languages though, and that might be a part of the issue. I mean, if the platforms had easy solutions, surely they would be the standard, right?