Soundwave said:
I have my doubts. Real deal traditional ray tracing with real accurate light bounces as in what's done in Hollywood movies for CGI still requires hours to render even single frames with entire warehouses of top end workstations. More likely you'll just get more watered down ray tracing for a while and then eventually AI will just replace the entire visual pipeline completely and throw polygons, textures, lighting algos out the window entirely and just base things on photographic and video reference. |
Current top of the line ray tracing on PC found in games like Cyberpunk is what I'm referring to since that's still way better than the basic kind that the PS5 can handle. The PS6 should be capable of running that level level of RT no issue. Neural rendering is something that's around the corner though games fully built with it in mind are still a while away.







