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Mr.GameCrazy said:

So, it turns out when Retro Studios restarted the development of Metroid Prime 4, it wasn't from scratch. They had to salvage the concepts Bandai Namco did when they were developing the game.

Source: https://x.com/i/status/2004301058747908448

That actually makes a lot of sense, and does explain why the game sometimes feels like a collection of concepts that don't always gel together, despite the overall high level of technical and artistic craft.

I don't envy Retro trying to pull together another dev's cancelled mess and try to chisel it into a quality game, must have been hellish for them, not to mention covid probably then messed things up even worse.

It's a miracle the game's good at all under these circumstances.