By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CourageTCD said:
CaptainExplosion said:

Scariest level in each of the original trilogy.

DKC: Stop & Go Station, where you meet the Rockkrocs, invincible red eyed Kremlings who chase you in a creepy mine.

DKC2: Haunted Hall, the level where you're chased by Kackle, a ghost Kremling who laughs creepily if he catches you.

DKC3: Ripsaw Rage, a treetop level where you have to climb as fast as you can to avoid a giant saw cutting through the trees.

Scariest boss in each of the original trilogy.

DKC: Dumb Drum, not because he's hard, but because he's a giant toxic waste barrel with a skull and crossbones on him.

DKC2: Kleever, a giant evil pirate sword who rises out of lava, and halfway through the fight breaks free from the hand holding him and chases you.

DKC3: Barbos, a giant sea urchin, mostly scary because she's covered in spikes, in an underwater cave where much of the background is red.

I think the best example of this is the theme Water World from Donkey Kong Country 3. This songs, especially the beginning is extremely gloomy. Invokes a feeling of dispair and hopelessness. I remember back in 2018 when things weren't doing well in my life. I felt like this was my theme song

Donkey Kong Country 3 OST 14 - Water World

I found that theme more sombre than scary.

One moment from the original trilogy that was actually scary was the level Rambi Rumble in DKC2, where near the end you're chased by a giant Zinger that turns out to be the boss of Krazy Kremland.