PAOerfulone said:
The same games that Japanese players aren't buying or interested in? It's not as simple as "Make a handheld and watch them come." You need to give them a reason to care, a reason to be invested long-term... You need to give them GAMES! Otherwise, all they're doing is kicking the can down the road. The Vita's failure had nothing to do with not being able to run current gen games. The 3DS couldn't run current gen games either - Even less so than the Vita. That didn't stop it. Because the 3DS had stuff that no other system had: Exclusives. MAJOR exclusives. A handheld needs its own dedicated, unique library to entice players, otherwise its going to fail. Which audience is this handheld supposed to be targeted to? PS5 owners? They'll just get the game on their PS5 (or PS6) and call it a day. PC Gamers? They'll just get them on their PC or Steam Deck. Nintendo gamers? Any 3rd party games they want that aren't on Switch 1 or 2 - They'll just get them on any of the other two platforms I just mentioned, or Xbox. |
The decline of third party game sales in Japan is corresponding to a lack of offering to them in handheld form on Sony systems. Some IPs will recover naturally when offered in portable mode
Wii, Wii U, PS4 and PS3 had tons of exclusives and neither sold even 15 million. Playing portable is a huge deal for japanese people, Sony having a portable option is simply a must for japanese market, even if it only to play PS5/PS6 games







