Vodacixi said:
I played for almost 2 hours. I just got the bike.
Of course it's still too early to form a reasonable opinion on the game (I have yet to get to the main points of controversy: the desert+bike and the non-Mackenzie marines. Mackenzie is OK). But so far, all I can say is this: it's a new Metroid Prime game down to a T. Which means playing this after waiting 18 years for it is like a dream come true.
I'm feeling the same as I did when playing NEO: The World Ends With You. I always fantasized about how a sequel to TWEYW would be. But not even in my wildest dreams could I imagine that NEO would be as great and would feel as new while at the same time being incredibly respectful to the original game.
This is how I feel with Metroid Prime 4. It's a new Metroid Prime game and it does a terrific job at that. Once I play a little bit more I will try to be more specific and we'll see if they manage to keep me as happy as I am now.
PD: Pointer controls work like a charm. I was worried you would need to recenter too much (this was an issue in MPR), but I barely had to do that at all. It's almost like playing Prime Trilogy on the Wii... And that's a big compliment, because Trilogy is my favourite way to play Metroid Prime. I may try mouse controls later... |
Yeah I feel similarly; though the core gameplay is largely more of the same, after a nearly 20 year hiatus in which nothing else was quite like it, just having "more Metroid Prime" feels great.
I actually kinda like that they didn't chase modern trends by making it more twitchy or action-heavy, instead retaining the slow burn exploration that makes the series so compelling.