| IcaroRibeiro said: So the game features dungeons and you only get to explore them? You can backtrac to explore new elements of the dungeons once you unlock new skills? |
The game features areas that are dungeon-like, contained in the wider thematic area. Very much like in Skyward Sword they're built into the over-world of the area more or less seamlessly. Psychic abilities are pretty much the same as item upgrades. They're used to unlock paths and in boss battles. Backtracking scales up as the game progresses, but it is more like Metroid Prime 3 in terms of level design and progression than either Prime 1 (what I'd call metroidvania-lite) or 2 (hub with some interconnections between spokes.)
If somebody liked Metroid Prime 3 and/or Skyward Sword they'll like this game. If they didn't like those games they probably won't. Most comparisons I have been seeing on the internet have been comparing this game to only Prime 1, and then saying it is "different from the old Primes" when in reality Prime 1, 2, and 3 had very different world-structures. Prime 2 and 3 were much more hub-like than Prime 1, and I think many people are forgetting that. In fact, many people are forgetting how tedious backtracking in Prime 2 could be (which is also true of Prime 1's end-game fetch quest.)
Personally I wish Nintendo would have remastered 2 and 3 so these things would be remembered before this game released.
Last edited by sc94597 - 1 day ago






