| mZuzek said: . Even Hollow Knight, a great example of a more open game, keeps you on a pretty tight path until you get to the City of Tears. |
I'd say it's only linear until you get mantis claw I.e. third area (fungal wastes)
I'm saying this because I've reached crystal peak before the city of tears in my first playtrough
And you can actually reach it even before, but can't explore it without the Mantis Claw of course
edit: Also, even on act 1 Silksong has a few optional brenching paths like Hunters March, Sinners Road, Blasted Steps, Wormways, Weavnest Atla etc. I think even parts of Bilewater ans The Slab can be reached in act 1. I agree the story progression FEELS more linear, because the 3-act structure and the fact some upgrades only come in act 2, but the game itself has a good degree of non linearity, just maybe not as big as original HK
Edit 2: Reflecting a bit, for me Silksong lacks non linearity insides the areas themselves. I think the Citadel is really open to explore, as is some few areas like The Marrow. But most areas have very clear path progression. The Slab is the most obvious exemple, where you literally need to find keys to unlock different rooms.
It's different from OG HK where you have areas like Forgotten Crossroads, Fungal Wastes, Greenpath, Crystal Peak, Kingoms Edge and Deepnest where you have a more circular map design. Both OGHK and Silksong design their maps for you to reach some upgrade, but in HK you have different paths to reach them, while in Silksong I feel there is always only main path and the other paths are only for minor rewards and will often lead to deadends
Last edited by IcaroRibeiro - 1 day ago






