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TheRealSamusAran said:

Dread is not linear and at no point tells you where to go, having a certain order of what upgrade you get next ≠ being linear, because even Super and Prime have an upgrade order.

In Dread, once you get a new upgrade, you have to open the map and look what previously locked paths you can access now, sounds like a Metroid-like to me. It's not like Fusion where Adam is all the time telling you where to go and what to do, there is no point where Dread did that, Adam only tells you to return to your ship and good luck.

Dread is linear. They lock the paths you can actually explore using some tricks, overall there are no clear branching paths. The few branching paths are very short, you only go there to get some minor HP or ammunition upgrades, and the you quickly go back to your main path

You can go back and forth, returning to few rooms where you can check for mysteries, but overall once you open a path the game immediately locks you out of another path to keep the experience as linear as possible