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Darwinianevolution said:

Instead of making one game that costs a hundred million, make ten games that cost ten million each. It'll be easier to recover the costs, cover a bigger audience and have a bettr chance to get a hit IP this way. What's so difficult about this?

Not enough people to play them. Think of blockbuster movies, there is a limited amount of them being released every year, because there is so much money and time people can spend going to the cinema

It's also the human resource factor here. How many competent developers are available to create so many games? The market would be flooded with low quality crap