Vodacixi said:
I will say to you the same I said to Pemalite. You would have a point if Metroid Prime 1 was the last game of the series before Prime 4. But we had two sequels to the Prime saga and while both kept the isolation in good messure (and everything seems to point to Prime 4 doing the same), they also combined it with a progressively more direct narrative and more involved and numerous characters. A similar thing happened to the 2D games. This has been going on for quite a while. It's not a surprise. If a nerdy NPC is all it takes for some people to throw the game into the garbage can maybe they weren't that interested in the first place or they haven't been in touch with the series for more than 20 years. As for breaking the immersion, I would say that the Aurora Units and Admiral Dane in Prime 3 already broke the "immersion" by telling you constantly what to do, what your situation is and even giving you hints and/or marking on your map where to go if you took to long to advance the story. Again, while the format is more "personal", this is not a new thing. It's an evolution of an already stablished tendency in the series. You can dislike it and that's totally fine. But people can't act surprised by this. And again, even if some people find Miles annoying, I don't think his presence (which again, will be limited) should be a factor that ruins Metroid Prime 4 as a game. Plenty of amazing games have silly acting characters, even serious games. I don't think having a moment in which all the bounty hunters (Miles included) work together with Samus in a big battle is something to be worried about. If anything, it seems like it will be one big epic moment. |
I thought about it after my last post, and remembered that Prime 2 has U-Mos as an NPC that stops and gives Samus context, guidance and direction at points throughout that game. It wasn't as nearly as involved and overt as it was in other games like Fusion, Other M and Prime 3, but Retro was already laying that foundation in Prime 2. Despite that, it's every bit as "Metroidy" as Prime 1 and Super. You're still spending 99 percent of the game isolated in hostile alien environments.
People forget that one of the biggest complaints about Prime 1 was the sheer amount of scanning and reading of logs that the game contains, especially in the opening hours. Prime 2 isn't significantly better. I've seen people talk about the overuse of audio logs in modern games since the PS360 era; imagine that, but instead of being able to multitask while listening to an audio log, you have to constantly pause gameplay to read the same thing. Immersion is a word that I've used in my earlier post because it's a word that Metroid fans like to use; did it not ruin your "immersion" when you're in a room/environment with hostile life forms that politely waited for you to finish reading data on scanned objects before you went back to shooting them?
Without having read or seen developer interviews, I'm willing to bet Retro realized that and started looking into ways to expand the lore and worldbuilding of the Prime series without being so dependent on reading lore dumps and diary entries.







