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Xxain said:

Making games exclusive to Nintendo Consoles is not the issue being addressed here; Obviously they're owned by Nintendo. Why has Retro not been given an opportunity to make a original IP? Have they not earned it? When will Retro go beyond grunt worker for Nintendo IP's? When will they have the opportunity to grow their games portfolio beyond established Nintendo IP's 

How do you know that Retro has ever wanted to make an original game that doesn't use any existing Nintendo IPs? I have never seen a single interview or news report about the devs being forced to make Metroid and DKC games when they really wanted to do their own thing.

Xxain said:

Have they? Let me give an example.

 Before Monster Hunter World, Monster Hunter was Japanese thing that westerners sometimes got to play. When Nintendo had the franchise under them, they did nothing to change that. It was not until Capcom and SONY teamed up that Monster Hunter went Japanese thing to global thing. Now is CAPCOM's high selling selling IP. 

Before Nintendo bought Monolith they were making B class anime RPG's(This is not a shit on). After being purchased by Nintendo they are still making B class anime RPG's just now funding is not an issue. 

I own three Monster Hunter games on my American, region-locked Nintendo consoles, and have access to several more. Several of them have sold more than a million units outside of Japan. That might not be MH World numbers, but it's not nothing.

Regarding Monolith, how do you know that making "B class anime RPG's" is or is not what Monolith wants to make? You have no idea if Monolith is choosing to be the Xenoblade factory on its own, or if it's being forced to.

Last edited by burninmylight - on 07 November 2025