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firebush03 said:
Azzanation said:

Thats just an assumption on the Devs part. If we can see 3rd party devs out preform 1st party devs, then it just proves that's not true.

A small example below,

Spiderman 2: a 1st party game, released with many game breaking bugs.

Balders Gate 3: a 3rd party game, released more polished and had to release on everything.

It all falls under the quality of the Devs, not the amount of hardware it releases on.

I must add, you may have chosen two of the worst possible examples for making your point: BG3 is infamous for suffering from some major bugs and glitches later on in the game. Also, SM2 is not a game with “many game breaking bugs”—well, at least not anymore than your average game—but is among the most critically acclaimed releases of the generation.

That said, I would agree with Curl’s point here that in-house exclusivity does motivate developers responsible for hard to output premium experience, since otherwise system sales may not move. Simply look at the GotY nominees from since 2013: Nintendo and Sony dominate nominations and overall awards. There aren’t many devs in the industry who can compare to Sony and Nintendo in terms of their in-house software output. (Additionally, recall how hard Sega’s quality assurance plummeted following their departure from the hardware business.)

Sega has issues with quality during the Sega Saturn. If anything, Sega games now are better then they ever have been. 

GOTY awards has nothing to do with game optimisation, Zelda BOTW had preformance issues, TLOU1 had preformance issues etc.

Also those games releasing on other platforms might have run better proving the exact opposite to your point. Imagine TLOU1 on the 360 or BOTW on the PS4/XB1? 

You guys are stuck with this narratives that games are better on one platform which is false. Some of the best games ever made are on PC and they have to optimise for heaps of PC configurations.