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curl-6 said:
Azzanation said:

Thats just an assumption on the Devs part. If we can see 3rd party devs out preform 1st party devs, then it just proves that's not true.

A small example below,

Spiderman 2: a 1st party game, released with many game breaking bugs.

Balders Gate 3: a 3rd party game, released more polished and had to release on everything.

It all falls under the quality of the Devs, not the amount of hardware it releases on.

It's not an assumption, it is a fact that optimizing for more platforms means resources have to divided.

This example's like saying "that woman over there has red hair, therefore black haired women don't exist", it doesn't disprove the broader fact.

Devs saving more money doesnt mean more money goes back into the games optimisation. You are just feeding the shareholders and saving money for the corporates.

If what you are saying is true, why do exclusives have launch issues and a plethora of bugs?

Last edited by Azzanation - on 26 October 2025