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trunkswd said:
Machiavellian said:

kinda hard to jump to Halo 3 when the new platform you are putting the game on hasn't played the first one yet.  Its clear its a more focused low cost project.  Very limited in scope and built to get the game out on a specific deadline.  Nothing wrong with projects like that as its much easier for the devs to hit their targets better keep cost down and hopefully execute a very solid if not high quality game.  I am going to take a guess  that every Halo game is going full multiplat just like ever game in MS portfolio is.  Sometimes you need smaller less risky games to flesh out the market before full commit to something bigger that takes way longer and a lot of money to bring to market.

If this is received well enough it can also be the start of a new golden age of Halo, similar to Resident Evil since the RE2 remake. I expect a mix of Halo 1, 2, and 3 remakes, along with new entries. Something like Halo CE remake -> Halo 7 (sequel to Infinite) -> Halo 2 remake -> Halo prequel (Start of Covenant war) -> Halo 3 remake. I would also keep the campaign and multiplayer separate with a Halo hub to access all the games/content. 

This is my belief as well.  They first need to get the first game on all systems including Switch 2, gauge the interest of the market then come out with their next entry.  They can easily farm out a Remaster/Remake to another studio because I just do not believe they have the bandwidth to do new games and older remasters at the same time.  Also keeping the MP as a service is probably going to be the way they go for now on.  It becoming increasingly difficult to do both MP and SP in the same game unless you have a team the size of COD doing both SP and MP.  The expectations are so high that anything smaller in that space has a hard time gaining traction with the audience.  Halo service team needs to grow much bigger if its going to compete and the SP team needs to be more focused if they want the SP to hit the market and sell.