A net good, yes. They can be designed around one console and give it more of an identity.
I do feel like a balance is needed. There were plenty of games in the past that didn't need to be exclusives but were due to funding, publisher choice, etc.
Xbox is an extreme. No games are exclusive to Xbox Series, and the console exclusives can be played on PC. Shoot, some first-party games are going multiplat.
I think Nintendo and PlayStation have it figured out. Most third-party games are not true exclusives, at least not in the long-term. But there are still first-party games on hand. And since they're not as essential to PlayStation as they are to Nintendo, some have gone to PC.
Final Fantasy games recently were an example of timed exclusives gone wrong. XVI and Rebirth would've done better I think launching day and date on PC and maybe multiplat after the first year.
I think actively arguing for games, especially third-party games, to be exclusive is quite ridiculous though.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







