IcaroRibeiro said:
Hardware sells software too. For example, if you can only play portable because you spend a lot of time commuting doesn't matter if the best game ever released is in a stationary console, because your gaming habits needs a portable device When I got my Switch before my PS4 was simply a matter of "which one I will play more?", because at that time I used to stay weekends in another house, and a portable device came really handy here Switch inherited the audience of 3DS, I say that because I was a 3DS owner who didn't really care at all for Wii U. Switch was in part a continuation of the games I enjoyed in 3DS I believe many people simply didn't have the money to buy 3DS, Wii U, Vita, Xbox One and PS4 at the same time (even if you bought all systems you might not have the money to keep regular purchases to all them), so choices were made. Vita bombed hard because people prefered 3DS, while Wii U bombed hard because people prered PS4 and Xbone Now there is only a single Sony and Nintendo systems it's easier to have both (albeit I believe, at the expense of Xbox), so their sales don't cannibalize as hard as last gen |
I got on the 3DS late into the console's lifecycle because I really wanted to play Fire Emblem Fates and the game was unplayable on Citra at the time, and Pokémon RBY coming out in the VC only influenced even more my decision. I never owned a handheld before that. Both the games and piracy of a current gen system not working for me were what made me get the real deal to play what I wanted to play.
And both Vita and 3DS bombed because of price, but Nintendo quickly cut the price of the 3DS and invested heavily on supporting it with great games, while Sony just blamed phones for the sales and quickly stopped supporting the Vita. And as I mentioned above, Wii U failed mainly because the marketing should be a case study of what not to do in marketing courses.







