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BasilZero said:
Zkuq said:

I'd hardly call that blowing up, but it's a respectable number anyway.

Digimon Story Cyber Sleuth had a all time peak of 3,429 - https://steamdb.info/app/1042550/charts/ 

Digimon Survive had a all time peak of 6,179 - https://steamdb.info/app/871980/charts/

This game - Digimon Story Time Stranger has a peak of 84,458 ( https://steamdb.info/app/1984270/charts/ )which definitely is a blow up compared to previous games and comparison to other big jRPGs.

Final Fantasy XVI had at its peak 27,508: https://steamdb.info/app/2515020/charts/

Persona 5 Royal at its peak 35,474: https://steamdb.info/app/1687950/charts/

Final Fantasy VII Rebirth at 40,564: https://steamdb.info/app/2909400/charts/

^ Granted these are all late releases so probably not a good number to go by - if FFVII and XVI were released day 1, they could have reached 6 digits.

So the closest examples would be via day 1 release are...

Metaphor ReFantazio at 85,000+ - https://steamdb.info/app/2679460/charts/

Persona 3 Reload at 45,000+ - https://steamdb.info/app/2161700/charts/

Tales of Arise at 60,000+ - https://steamdb.info/app/740130/charts/

For a Digimon game (which btw is niche) releasing on a platform that wasnt its target but released at day 1 still and to be able to achieve these numbers is great and a blow up compared to the examples above.

Yeah, of course it's relative to what you set the context to be. I was interested in new releases in general, not just previous Digimon games. I guess it's better than late ports but like you said, they've been doing pretty poorly at launch, so no wonder. The day 1 releases you listed are akin to what I thought, and for those, my point stands: not blowing up but respectable nonetheless. But of course if you're comparing previous Digimon games, it's a massive difference.