By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:
curl-6 said:

Interesting stuff.

I feel like we should see some significant graphical growth for Switch 2 over the next few years, not just cos of this, but also the fact that third party devs apparently didn't even have the final specs for much of the development of its early titles, and that Nintendo's own games so far have been pretty much all been basically Switch 1 games on steroids.

Honestly, my take away from this is that devs who use DLSS should stick to outputing at 1080p and use "full" DLSS model, cause that "tiny" model really breaks apart - as lot of people were noticing from the start, with Hogwarts being first suspect from the very first trailer.

Having played games like Cyberpunk, Hogwarts, Fast Fusion, and Star Wars Outlaws on Switch 2, Cyberpunk's "full fat" DLSS does look notably smoother, so I would tend to agree, though with something that's already pushing the system really hard, the CNN-like model might have to steep a performance penalty.

I wouldn't say Outlaws for instance looks bad, so the "Lite" DLSS can still look better than nothing as long as the base res isn't sub-HD. 720p to 1080p in Outlaws is passable.

I'd say it depends on the game and on how much processing budget the devs have to work with.

Hopefully as time goes on we will see the algorithms improve.