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Otter said:

Hmm, okay. Just to add some context I wouldn't describe it as different developer. This is from chatgpt.

  • Base game credits → cover the full studio: directors, producers, programmers, system architects, art leads, sound, QA, localization, etc. It’s the standard “everyone who worked on the shipped game.”

  • Emerald DLC credits → don’t re-list the entire main team. Instead, they highlight specific groups brought in for the extra content:

    • More NPC / enemy art staff (concept artists, modelers, animators).

    • QA testers / QA leads assigned to the DLC.

    • Backend programmers for Emerald Rush mode.

    • A handful of additional support / contributors not visible in the main game credits.

So the DLC credits aren’t full replacements — they’re add-ons. They acknowledge the smaller team that handled the expansion, while the bulk of the base developers are unchanged and not repeated.

 In other words: the cast is not “totally different” but “narrower and specialized.” The DLC credits bring in some new names (often junior staff, contractors, or specialists) but don’t feature a big reshuffle of directors or producers.

That’s a fair clarification. Yes, the ER dev team was under the same leadership as base game, but the developers being led were different.