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curl-6 said:

Yeah if they do port it, it'll get specific optimizations that can't really be simulated on a PC build; I remember back in 2017 Digital Foundry tried to "test" Doom 2016 on Switch 1 using a low powered PC build, and the results ran way worse than the final game, same when they did it again for Witcher 3 in 2019.

Kinda like how on paper, Star Wars Outlaws shouldn't hold up as well as it does given how it performs on Series S and handheld PCs; hardware-specific tailoring goes a long way.

Yep, the fact it runs pretty well in the simulation, is a good sign given that there definitely will be optimization beyond it.  

Having said that, I still don't think Star Wars Outlaws is unusually performant for the SW2.

If you look at what a 45W RTX 3050 laptop does in the game (60 fps average with DLSS Quality, all low settings @1080p) the fact that the SW2 docked does about half that at a similar internal resolution and with worse-than-low graphics settings makes about sense. An RTX 3050 laptop (@45W) is about 1.4x Switch 2 docked and 2.4x Switch 2 handheld in raw performance. 

You'd actually expect docked mode to do a bit better than it actually does given that, but it is probably keeping parity with portable mode and attempting to achieve more performance than 30fps might introduce a CPU-bottleneck anyway. So they went for as stable a 30fps as possible instead and took the opportunity to target 1440p performance DLSS (rather than 1080p quality DLSS) when docked.