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sc94597 said:
curl-6 said:

How might Doom The Dark Ages fare?

Doom 2016 and Eternal were iconic Switch 1 ports, it'd be interesting to see the sequel hit Switch 2.

Seems to hit 60fps most of the time on Series S, so with a cut to 30 it should be doable.

I did a sort of "simulation" a while back using an underclocked A1000 (Ampere professional low-profile card.) 30fps with DLSS Performance to Quality mode @1080p was achievable with the launch build. 

sc94597 said:

Been experimenting with Doom Dark Ages on an old Dell Workstation I have with an i7 4770 (1226 single, 3918 multi in GB6)  and an RTX A1000 50W (SFF). The A1000 on paper is 2.2 times a Switch 2 docked and ~4 times a Switch 2 in handheld. I underclocked it to about 65% of its peak performance, making it about +35% Switch 2 docked and 2.5  times Switch 2 handheld. VRAM usage is at about 5.5 GB with everything set to low, system ram usage about 3 GB, resolution is DLSS Performance @1080p. My i7 4770 seems to be bottlenecking it though, so utilization is more like 40% of peak performance rather than 65%. Basically getting a constant 35 FPS with these settings. Game looks very blurry though with nasty artifacts. Quality mode eliminates many of these artifacts but drops the framerate to a variable 27-33 fps. 

Anyway, I think the game is do-able on Switch 2 given this, but it will likely be a port that requires some very tailored optimizations. I am guessing if they do achieve it, it will be a sub-540p/540p -> 1080p 30fps experience docked, and 320p -> 720p 30fps handheld. 

Initially was going to try an A400 since it is closer to Switch 2 Docked (~ 87% of Switch 2 docked performance, was going to overclock to make up the gap, then underclock to near handheld performance) but the VRAM bottleneck made it impossible. 

I wasn't expecting Doom Dark Ages to be this demanding given how well Doom Eternal runs on even weak PC's. 

Yeah if they do port it, it'll get specific optimizations that can't really be simulated on a PC build; I remember back in 2017 Digital Foundry tried to "test" Doom 2016 on Switch 1 using a low powered PC build, and the results ran way worse than the final game, same when they did it again for Witcher 3 in 2019.

Kinda like how on paper, Star Wars Outlaws shouldn't hold up as well as it does given how it performs on Series S and handheld PCs; hardware-specific tailoring goes a long way.