The other thing about Switch 2 cartridges because I'm calling it right now a lot of people are going to get hung up on the following:
Low budget/indie developer makes Switch 1 tier game (lets call it Indie Farm Moon, a farm simulator)
Low budget/indie dev realizes that they can get an essentially "free" (or low cost) Switch 2 version of this game for almost no work required by just bumping the screen resolution of the game to 1080p undocked, 2K docked or whatever.
They can now justifiably make a Switch 2 version of the game for $10 more even on a cartridge because they're essentially paying nothing for the Switch 2 version of the game. It's just, easy free money in that case. That being the case they can upcharge $10 for the Switch 2 version which covers most of the cost of the cartridge ($16) and live with that.
Because frankly Switch 2 in that case is just bonus gravy money.
Now what you will see happen is a bunch of stupid commentary like "well if fucking little indie dev can afford to put their games on a cart, big publisher of some PS5 port on Switch 2 should too!!!! No excuses!!!! Greeeeeedy!".
When this is not comparable at all. In the case of say a developer porting a PS5 tier title (lets say Star Wars Outlaws as an example) the publisher in that case wants margin parity with the PS5/XBox versions and they're not wrong to want that. This isn't a Switch 1 game where they just upped the resolution and suddenly got two versions of the same game.







