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Capcom details how the trio of ports came about:

"Actually, Village was the game we first prototyped and tried out on Switch 2 hardware when we first got the kit.

Village running natively on Switch 2 was such a smooth process that we thought: “Oh. Well, we can look at Requiem as well”.

That, as we said, went smoothly, so we had two of the three kind of working at that point, and we were like ‘well, let’s go the whole hog and add in 7'."

https://nintendoeverything.com/capcom-why-its-releasing-three-resident-evil-games-at-the-same-time-on-nintendo-switch-2/

Otter said:

I'm just genuinely happy that developers have a healthier, more robust eco-system to work with that both supports their creative vision, minimises workload and  increases their capacity to reach more audiences. Switch 1 simply couldn't support that.

Similarly with fatal frame 2 you can see that there weren't any concessions made for the game to target all major platforms which wouldn't of the been the case before if a game was aiming for Switch 1 and PS4, let alone PS5. 

It hasn't been since the gamecube that Nintendo had a home console that was so inviting for multiplat releases.

Yeah while Switch 1 could handle ports of PS4/XBO game, bringing them over took a considerable investment and often steep concessions.

With Switch 2, the process seems to be a lot more painless, which is good for both gamers and developers.