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Soundwave said:

The N64 was the first console to actually build a controller for 3D space, Sony was still using basically the same layout as the Super NES with extra shoulder buttons, so was the Saturn (basically just a Sega Genesis pad), N64 had an analog stick for 3D movement and C-buttons for camera control. Once Sony and Sega saw that then they started to pivot towards actual real 3D controllers.  

PC beat Nintendo actually.
I used to play Mechwarrior (1989) via MS-DOS (Pre-Microsoft Windows) with a analogue stick, granted I had to map the digital input to it and games like Wing Commander (1990) embraced it.

But for consoles, Nintendo 64 was ahead of the curve, but the dual-stick (Gamecube, OG Xbox, PS2) later proved to be the best solution anyway over the single stick the N64 had.

A lot of the Nintendo 64's ideas later laid the foundation for the Gamecube, but the Gamecube refined it... Many of which are ideas that still exist in Nintendo's consoles generations later. (Two sticks in an asymmetrical layout for example.)

And the Switch 2 is basically just a Switch Pro, but with a generational jump in SoC and regressions in other areas. (Display, Battery etc')




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