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Pemalite said:
curl-6 said:

This I'd disagree with, for instance I'd say in previous generational transitions Gamecube was a step down from N64 in the ambition and innovation of its software, (nothing they did on Gamecube was as impactful as say Mario or Ocarina of Time) that Wii U was a step back from Wii in terms of accessibility and user friendliness, (more cumbersome controller and interface, worse load times, etc) or that N64 was a step down from SNES in terms of the standard framerate going from 60 to 20-30.

In fact I'd argue most consoles aren't an improvement in every aspect over their predecessors.

I disagree... Many Gamecube games were a large improvement over the Nintendo 64 predecessors.

Gamecube had a far larger breadth of genre's, it wasn't just dominated by 3D platformers... If you want 3D platformers, then it's hard to ignore the N64.

Mario Kart on Gamecube was a marked improvement over the Nintendo 64 entry.
Mario Galaxy 1+2 I would argue are better games mechanically than Super Mario 64.
Smash Bros on Gamecube was an improvement over the N64 release.
Mario Party was more or less stagnant between platforms.
Rogue Leader on Gamecube was better than any StarWars N64 game in my opinion.

Throw in games like Pikmin, Luigi's Mansion, Metroid Prime, Twilight Princess... Gamecube had a lot going for it... Many of these games got remasters/remakes and re-releases on successive Nintendo consoles and sold millions more of extra copies.

In saying that... N64 did have Lylat Wars, Goldeneye, Perfect Dark and Ocarina of Time which are also hard to ignore, but if you resonate more with say Luigi's Mansion over Lylat Wars, then it's a no brainer that the Gamecube was the better platform... These where personal tastes come into play.

But where Gamecube had the N64 beat... Was it's hardware.
Gamecube had the more spacious optical disk medium (Even if it's smaller than it's competitors), the controller is still probably one of the best controllers of all time... And it also had Gameboy Advance compatibility with the attachment.
Throw in your normal generational improvements like more and faster Ram, faster CPU and GPU... But also more modern rendering standards and learnings from the N64... And the Gamecube didn't have the blurry output the N64 had thanks to forced A.I, forced blurry texture filtering and a tiny 4kb texture cache and small carts.

As for the WiiU... It basically includes the Wii and can do everything the Wii can, plus output via HDMI rather than RCA cables, leading to a superior image output.
WiiU also had Breath of the Wild, which I would argue is better than any game on Wii.
It was also "HD Capable" and it showed in many games.
Mario Kart 8 at that point was the best Mario Kart to date (And I would argue, better than the Switch 2 Mario Kart World, but I digress.)

The N64 vs SNES is a catastrophic change. The 2D games the N64 got were mechanically better than the 2D peers on the SNES, but the N64 had fully realized 3D worlds, which outside of a couple of games on SNES, was a rarity otherwise.

Mario Galaxy 1/2 are not GameCube games, the GameCube got Mario Sunshine and that was it. 

The GameCube for its time had nothing to match Mario 64, Zelda: OoT, or GoldenEye 007 in impact, the chipset was capable but Nintendo didn't bring it as much on the software side for whatever reason that product cycle.