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CourageTCD said:
JackHandy said:

The first three games all did things we'd never experienced before. Especially the first and third. 64 was another, and then Sunshine with FlUDD. I suppose Wonder might classify, but it's a 50/50.

I guess what I meant to say is I don't like the idea of sub-sequels. Like Galaxy 2, or Odyssey 2 etc. 

But that's just me. As someone on this site put it: I am an island person, not an ocean person.

I'd say Mario games tend to be very innovative in general. The exception was during the DS-Wii-3DS-Wii U era with the New Super Mario games. I'd give Galaxy 2 a pass, because it was an exception, the first sequel of a 3D Mario game. To me, 3D World is more lackluster than a Galaxy 2, as it is just Super Mario 3D Land (which was innovative, let's give credit to it) but in a home console.


As for Mario Wonder, what did it need to be to not be a 50/50 in your innovation criteria?

For me, Wonder was the first 2D Mario I've played since SMB3 way back in the day where I was going, wow... this is really fresh! So for me, it fits. But I can see why some might find it too similar to the NSMB franchise and thus, roll their eyes. That's why I said 50/50.