JackHandy said:
The first three games all did things we'd never experienced before. Especially the first and third. 64 was another, and then Sunshine with FlUDD. I suppose Wonder might classify, but it's a 50/50. I guess what I meant to say is I don't like the idea of sub-sequels. Like Galaxy 2, or Odyssey 2 etc. But that's just me. As someone on this site put it: I am an island person, not an ocean person. |
I'd say Mario games tend to be very innovative in general. The exception was during the DS-Wii-3DS-Wii U era with the New Super Mario games. I'd give Galaxy 2 a pass, because it was an exception, the first sequel of a 3D Mario game. To me, 3D World is more lackluster than a Galaxy 2, as it is just Super Mario 3D Land (which was innovative, let's give credit to it) but in a home console.
As for Mario Wonder, what did it need to be to not be a 50/50 in your innovation criteria?







