RolStoppable said:
You didn't answer the question. I suppose it's because if you did, you'd be forced to acknowledge that a proposal like yours isn't necessary in the first place. Third parties can make the choice to be either pro-consumer (game card) or not (game-key). When third parties decide against consumers, nobody here should defend them for it, especially when you consider the maths I've laid out, because it shows that even third parties themselves lose by going with a game-key card. |
Honestly, I forgot about the question til I reached end of your (whole) post.
To answer it now, I have no idea why Marvelous did it, but CDRP had a game that, while needed fine-tune porting, was fairly old and fully patched, so porting shouldn't cost that much, a game that was THE showcase of Switch 2 capabilities at launch, so pretty much guaranteed sales at full price, and, what I'm assuming, maybe even some sort of a deal on game carts due to previous reason.
Nintendo has Game Cart(ridge), Digital and "Code-in-a-box, but on cart" Digital. GKC is solely on them for even offering it in the first place as third option.
Instead of GKC, proposed Game Install Cart that serves as "Game Disk" would be something that's in line with what customers expect from such physical format, a physical delivery format that indeed needs install, just like with other consoles, but physical no less.
Current Game Cart(ridge) would be premium option that offers more value than Game Install Cart and Game Disks, thus higher price.







