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HoloDust said:
RolStoppable said:

Like game-key cards, they sit somewhere inbetween physical and digital. They constitute only a slight improvement over game-key cards, namely that no internet connection is required to get the game on the internal memory.

Technical specifics aside, what matters in the end is how consumers see it. People who want physical games want game cards. Any proposed compromise is not good enough, especially because there's no good reason to have a compromise in the first place.

Nintendo uses game cards. CD Projekt Red did the same, so did the small publisher Marvelous. When Marvelous can do it, then what exactly is the barrier? Nobody has ever dared to give an answer to this question on VGC, so maybe you'll be the first one.

We're seeing things quite differently - when you buy CD/DVD/BD, that's very much a physical copy of the game. Whether or not it requires installation (like most PC games from mid 90s onward required), either partial or full, is irrelevant. What matters is that it comes on physical media that you bought and can store, and eventually whip out of that storage 20 years later and it will work on supporting hardware. This would be the same case with proposed cheap "install required" Game Carts.

GKC is just a code on the card, instead of code in a box, and doesn't work without servers from where you must download the game.

You didn't answer the question. I suppose it's because if you did, you'd be forced to acknowledge that a proposal like yours isn't necessary in the first place.

Third parties can make the choice to be either pro-consumer (game card) or not (game-key). When third parties decide against consumers, nobody here should defend them for it, especially when you consider the maths I've laid out, because it shows that even third parties themselves lose by going with a game-key card.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.