firebush03 said:
That doesn’t seem like a convincing reason. From what I understand (i.e. I’m not 100% sure this is true but I remember reading about it somewhere), the reason so many devs choose to charge digital and physical similarly is to make sure physical sales don’t fail to reach retailers demands. If retailers aren’t happy, they’ll stop prioritizing shelf space and marketing, greatly limiting sales (as seen, for instance, with Steam Deck. Only sells through Steam and, consequently, has only move a few million units in over five years). |
The reasoning for digital and physical prices being the same has always sounded suspicious, especially when you consider that this allegedly necessary price parity has never stopped any developer from offering a discount on the digital version of their game. What you are left with is a cheap strategy to shift the blame for high digital prices from developers to retailers.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.







