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So 145gb ++ to 89 gb compression not good enough 😆. They can only compress so much.

RolStoppable said:
IcaroRibeiro said:

1. True, but solvable by the premise of my thread: instead of using expensive proprietary media, they could have used mass-market microSD cards, which are already fairly inexpensive, and relied on system storage to install and play the games, similar to the PS5

2. This answer is purely speculative. If we're speculating, I foresee that an increase in fixed production costs for physical media will prevent physical games from decreasing in price as they once did, since physical retailers already operate on thinner profit margins. I don't think we will ever see physical Switch 2 games being sold for 30 USD even many years ahead, at least not for true physical games, maybe for GKC

3. Based on...?

1. When you say "True", you acknowledge that there's no problem to be solved in the first place.

2. My answer isn't speculative because it cites the facts. But sure, physical games may now bottom out at $40 instead of $30, now that they start with $10 higher prices. Same difference.

3. ...developers who are better at compression than Square-Enix.