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Soundwave said:
HoloDust said:

Or they could've make that gamecard port compatible with U3 SD Cards as well, which, for 32GB, in quantities that games ship, go for ~$1-2...if that.

U3 is rated at minimum of 30MB/s read speed. Know what else is rated at ~30MB/s? PS5 BluRay. So in that alternative timeline, you could've had 2 physical options - one that is equivalent of CD/BD, which is slow, so you need to install game on internal storage, and one that is equivalent of cartridge, which is plug and play. Appropriate pricing, of course, so take your pick.

30MB is laughably slow these days, even the Switch 2 carts are very slow but at least they're 400MB/sec or so apparently (internal Switch 2 storage can go up to 2100MB/sec, SD Express cards 850-1000MB/sec).

I mean at some point too the whole thing becomes so ridiculously convoluted that I think you would begin to realize as a physical copy shopper that you're jumping through a bunch of hoops to get the worst version of the game. 

The other problem with this whole thing is 64GB was never going to be anywhere near enough for the Switch 2's product cycle anyway. Now that we know it can run a fair bit of current gen games, you're going to need 128GB and probably even 192GB carts. 

Cartridges are just becoming too impractical. Frankly as a format they sucked in the 80s and 90s too mainly because of cost and lack of space too. 

It is slow, though most of those cards go faster (30MB/s is minimum) - and that's why it's cheap. As I said, PS5's BD reads at around 30MB/s - and PS5 games are much bigger than games on Switch 2, yet people tend to buy them and install them. And, lo and behold, it seems that PS6 will have BD...again. So they are not ditching physical.

128GB in that quantities would go for $4-5, at most.

For many people, giving those few extra dollars for having something that they actually own and can store would be non-issue.