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Hardstuck-Platinum said:
Otter said:

Can Switch 2 Play Ghost of Yotei, Wolverine, Intergelatic, GTA 6, whatever the rumoured God of War Spin off is?

Will Switch 2 or Steamdeck inherit you entire PSN library from day one?

Will it have PS6 feature set and be able to support AI NPCs, AI driven physics systems, advance ray traycing?

When head to head in showdowns will it be able to compete with the portable PS6 version of games like Final Fantasy VII part 3? Hell will VII part 3 even be on it day one or like most ports will it require 9months of dedicated effort after the main release to get onto Switch 2.

The real world perception of "Performance" is more than fps. GTA6 had people's jaws on the flaw at 30fps because it looks incredible. There is no confusion in how Sony will market a portable PS6. If you're someone who likes hybrids/handhelds, you probably will get it AND get a Switch 2. The primary reason of a S2 is to play Nintendo Games, not to play the newest GTA, Call of duty, Star Wars, Witcher 4 etc

You do know that there are already handhelds that are as powerful in CPU and GPU as PS5? GPD win 5. AI max+ 395 chipset in a small handheld. Yes, it has high power consumption and is more expensive, but the PS6P is still over 2 years away so by the time 2027 comes around there will be a cheaper and less power hungry equivalent that Sony can put into the PS6P. 

Why would Sony put a chipset in the PS6P that's weaker than GPD win 5, a console that launched at least 2 years earlier. No offence, but I think Nintendo's weak hardware has just conditioned you into thinking power doesn't matter and it's ok if it's just weak old tech, as long as it has exclusives. The Switch 2 so far seems to be a success, but lets not get carried away yet it's still early days. The weak hardware strategy might still fail in the long run, we just haven't seen it yet. Yes, i know Switch 1 had weak hardware but that console was revolutionary, Switch 2 isn't 

Im sorry I just don't think you understand the market you're talking about.

1. There is no handheld giving PS5 performance or even close. PS6 portable will wipe the floor with any current machine out there. Beyond horse power it will receive dedicated software support, and none of the current crop are RDNA5 architecture, none support FSR4 or above. None have rayreconstruction features etc

2. All PC handhelds are extremely niche and have sold less than PSVita/Dreamcast so far. < 5m. Switch 2 is competing with its own potential (whether it can meet Switch 1), not with steamdeck which it outsold in 1month versus the others having 3 years on market.

3. By simply having an actual mainstream product in stores, with a recognisable name and promoted exclusives and dedicated support, dedicated OS/function, you are in fact already standing well above the PC competition in sales if we can even call it competition.

4. PS6 portable is a low spectrum of the PS6 ecosystem. Do not get stuck on it as the primary PS6. Scalability is the present and future, game budgets can't get much higher but we've seen with Outlaws that even the most ambitions games can scale down and the next gerational leap in the handheld space will really wipe out that gulf in terms of traditional game experiences on gaming tablets vs home console. It's part diminishing returns and part necessity. 

Again you may just lose 60fps and quality of lighting/fidelity. Functionality however shall translate without much issue. 

Last edited by Otter - on 10 September 2025