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Pemalite said:
Soundwave said:

We don't really have to guess what Switch 2 cartridges cost, Arc Systems Works stated they are $16 per cartridge.

https://www.reddit.com/r/NintendoSwitch2/comments/1kjo1l5/cartridge_cost_16_devs_each_switch_2_game_formats/

That's a pretty significant amount. Not as terrible as N64 carts, but that's really high. Assuming the net margin on a retail copy of game for a developer varies from $30-$40 (and I'm probably being generous there), $16 of that is a massive chunk of the profit margin. 

Some devs may opt to eat that cost, but it's entirely reasonable why a lot of devs won't. No they're evil or rip-off corporations, this is just the reality of the cartridge medium. It comes with a lot of headaches that almost every other format doesn't. 

Well. They lost an entire sale with me... And many others feel the same. - Some revenue is better than none.

Part of the reason why Cyberpunk 2077 dominated sales on Switch 2 for 3rd party releases was largely attributed to having the complete game on cart.

Profits is a shit excuse anyway, considering Switch 2 games have RISEN in price in order to compensate.
..And even with "expensive carts" - Developers and publishers were constantly posting record profits and revenues over the last several decades when games were statically pegged at $60 USD anyway.

So yes, they are ripping us off, they were already making money hand over fist.

Game Key Cards are cheaper to manufacture than Switch carts... Yet Game Key Card games are more expensive, so the consumer is definitely being screwed over here... Let's not defend shit decisions. 

Consumers are being screwed over. Consumers are being ripped off.
Game Key Cards are eWaste.

HoloDust said:

Not sure what AMD is thinking - not only 395+ has RDNA3.5, but Medusa will have it as well. Which is, while they can brute force quite a bit, very disappointing, given how much better RDNA4 in RX90 series is, and pretty much solves both RT and uspcaling problems of their previous architectures.

Maybe they just don't care to bother with RDNA4, probably seeing it as short transitory period to the actually great stuff that UDNA should be...

AMD's integrated graphics have typically been a step behind desktop offerings.

When AMD moves to UDNA, integrated graphics will be on RDNA4.

I mean c'mon, I get that most gamers don't understand the business very well, but not understanding that say a 40% of a profit margin (assuming a $40 net take on each retail copy, which probably is overstated on my part to begin with) is crazy. That would be something significant for any business be it a pizza parlour, a hair salon, a car rental service etc, Coca-Cola, Pepsi, a car company, etc. etc. etc. etc. 30-40% of your margin in not small potatoes. Why do people think video games should operate on a completely different set of rules. 

Cartridges always suck when they get too expensive.

It happened in the 80s (so much so that Nintendo wanted to ditch them entirely for the Disk Drive), it happened in the 90s (cost Nintendo their entire leadership of the traditional home console market and they've never really regained that part of it), and with Switch 2 requiring these higher speed carts, at $16 a pop that's simply an fairly high cost. This was always going to be a problem too as the Switch 2 can run modern gen games, but a lot of these modern games are well over 64GB even these days. The pricing was always going to become a problem unless Nintendo scaled their ambitions down, and thankfully they haven't because that would suck. 

Some devs, particularly with lower budget games and games that have already broke even into profitability (so likely older ports) may opt to eat the cost of the cartridge by passing it on through the price of the game, but rationally you can't expect every developer to do so. Like Star Wars Outlaws, they're probably still trying to pay off the monstrous development budget for that game, they probably have not broken even ($200-$300 million dollar budget), they may never break even. You really think they ought to just eat $16 a copy ... they need that margin. 

Again game developers are in the game business, not the collectibles and archiving and keepsake business. The fact that a little collecting enclave emerged in the industry doesn't mean game developers ever signed up for that business model to begin with. 

The simple solution is to just have Collector's Editions limited print runs of cartridges for games, with the understanding that 64GB won't hold every game's entire game data even, but for people who really must, must, have it ... fine. Let them pay whatever the digital copy/GKC copy's cost is + $16, so in the range of $80-$96 for certain games. You want it, then pay for it, nothing outrageous about that at all. If I want a game controller with $20 additional hardware cost in features, I should expect to pay $20 more than a controller that doesn't have those features, that has nothing to do with "manufacturer greed!!!!".

Last edited by Soundwave - on 10 September 2025