curl-6 said:
I couldn't find a good source on the speed of Switch 2 game cards. The full quote from the dev was: "Snowdrop relies heavily on disk streaming for its open world environments, and we found the Switch 2 cards simply didn’t give the performance we needed at the quality target we were going for. I don’t recall the cost of the cards ever entering the discussion - probably because it was moot. I think if we’d designed a game for Switch 2 from the ground up it might have been different. As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call." |
It's a shit excuse. There are work arounds for it if the card isn't able to maintain transfer rates.
That is... Build a small buffer, akin to a virtual page file on the Switch 2's internal storage drive, which can then be used for streaming assets from Cart onto the internal drive, which can then stream to DRAM... In-fact you could stream from cart and internal storage at the same time for even more performance. Theoretically.
Ironically you can actually get StarWars Outlaws to run on a PC with a mechanical HDD, although you get significant texture popping... Sata SSD's run the game fine on PC... Which may tell us that the issue may not actually be a sustained read/write bottleneck, it might be random read/write being a bottleneck.

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