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HoloDust said:
curl-6 said:

Here's an interesting angle: according to one of the devs of Ubisoft's Snowdrop engine, the reason Star Wars Outlaws is a key card release is because it's streaming system was designed around the fast SSDs of PS5 and Xbox Series, and Switch 2 game cards just couldn't provide a fast enough data speed for the developer's quality target:

https://nintendoeverything.com/star-wars-outlaws-switch-2-game-key-card/

He goes on to say that if Switch 2 had been one of the target platforms from the start things "might have been different."

So cost is not the only factor in the controversial game card issue.

Hm...that's interesting piece of info. Aren't Switch 2 game cards something like 900-1000MB/s? That is faster than SATA SSDs (which are around 550MB/s), and they don't seem to have problems with Outlaws on PC.

I couldn't find a good source on the speed of Switch 2 game cards. The full quote from the dev was:

"Snowdrop relies heavily on disk streaming for its open world environments, and we found the Switch 2 cards simply didn’t give the performance we needed at the quality target we were going for. I don’t recall the cost of the cards ever entering the discussion - probably because it was moot.

I think if we’d designed a game for Switch 2 from the ground up it might have been different. As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call."