Soundwave said:
What is even the point though in this case? You're still just moving data from one format to another and this idea of "the full game is on a cart tho!" isn't even true because those carts/discs still require updates almost all of the time, so the full game is never on the format. This only works for Blu-Ray based games too because pressing a Blu-Ray costs on 5 cents. A 64GB, 400MB/sec cartridge, which is shitty performance, but even that costs $16. That's a huge difference. If Switch 2 third party games end up costing $15 more on average than their PS5/XSS counterparts, it would kill the Switch 2 ecosystem and for basically nothing. You're paying a massive premium to play a game off a cart and it's literally the worst (slowest) way to play a Switch 2 game. |
The vast majority of physical PS5 games don't require updating/connecting to the internet, but apparently it's not the case for Star Wars Outlaws and some (all?) modern Ubisoft games (what's their excuse I wonder?). People hate game key cards because there is nothing in them, they're glorified digital codes.
But yes, the high cartridge cost is a legit problem and I actually lean towards respecting Nintendo's choice here if they truly have no alternatives like mass produced cheaper/lower capacity cartridges.








