Kyuu said:
Sometimes it's a matter of timing. 2-3 years of tech advancement can result in marginal or huge results. A paradigm shift may occur out of nowhere. The handheld should be anywhere between 1/5th to 1/10th the power of PS6 depending on the prices and task. But the tech may advance to a point where the handheld leaves the PS5 in the dust in some tasks, it isn't a foregone conclusion that it'll be universally weaker than PS5. It might be priced higher than $500 too, with a cheaper "Vita TV" style variant. Lower profit margins per hardware (or higher losses) is also a possibility. There's too much we don't know yet. What's so bad about having heavy games limited to 30fps in a handheld? Lower framerate is one way to get around hardware limitations without compromising the game's vision. People who don't like the lower fps/resolution/settings will just get the home console and enjoy the superior version, but options are nice and millions will love the handheld for what it is. |
If people are fine with 30 fps, which obviously millions are, then fair enough. For me fps is about gameplay. The higher the fps the lower the latency is, which means faster and more accurate controls. I just don't like 30 fps and avoid it at all costs, the controls feel far too sluggish.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







