Hardstuck-Platinum said:
Handhelds are so disadvantaged over dedicated home consoles that it doesn't matter what tech is in it, for 500$ or less the maximum they could achieve is PS5 performance. Look at Switch 2, it's completely limited to 30fps in third party titles despite launching 5 years after PS5/XBSS/X. There isn't going to be any magical AI tech that will allow a handheld to surpass the PS5 in a price point that competes with Switch 2. That's OK though, as they only need to achieve PS5 performance for it to be a viable platform. |
Sometimes it's a matter of timing. 2-3 years of tech advancement can result in marginal or huge results. A paradigm shift may occur out of nowhere. The handheld should be anywhere between 1/5th to 1/10th the power of PS6 depending on the prices and task. But the tech may advance to a point where the handheld leaves the PS5 in the dust in some tasks, it isn't a foregone conclusion that it'll be universally weaker than PS5. It might be priced higher than $500 too, with a cheaper "Vita TV" style variant. Lower profit margins per hardware (or higher losses) is also a possibility. There's too much we don't know yet.
What's so bad about having heavy games limited to 30fps in a handheld? Lower framerate is one way to get around hardware limitations without compromising the game's vision. People who don't like the lower fps/resolution/settings will just get the home console and enjoy the superior version, but options are nice and millions will love the handheld for what it is.








