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Kyuu said:

PS5 price might be a barrier in Japan. But worldwide, a large part of Playstation's Japanese game fans switched to PC long before price hikes (I think this was corroborated by someone at Sega). In MH Wilds's case, the game is just a disappointment overall and a technical disaster on PC in particular. Capcom fucked up.

If they went the World/Rise way with timed exclusivity, it may have helped them optimize the game on every system its on. Timed-exclusivty and delays aren't inherently bad decisions.

Perhaps but I dunno how much timed exclusivity would've helped here since it's been out for half a year and still seems to be a technical mess. The game in general just seems to be badly made in terms of how it runs so it might be quite a while till performance gets to an acceptable state.

Ashadelo said:
Soundwave said:

lol, Capcom's president also saying Switch 2 sold above their expectations.

Still think this is gonna end up on Switch 2, even if they have to rebuild a lot of the code from the ground up. The legs of the game are nowhere near what they expected, a successful run on Switch 2 could easily add 3-4+ million in extra sales to this game's faltering legs and those optimizations can then also be applied to the console and PC versions for better performance.

How could they not see NS2 being a success? One would think with a company Capcoms size they would have someone (or a small team) dedicated to studying the market/advertising. Everyone knew the NS2 was going to sell, you dont clear 150 million systems, have a super hyped upcoming launch and not be expected to clear some massive numbers.

The Switch 2 had an absolutely record shattering launch so of course it has sold above their expectations. There's a big difference between expecting success and expecting that. My guess is they thought it would get off to a strong start, just not this insane of a start.

Last edited by Norion - on 03 September 2025