My sense is that stuff like Nanite, Lumen, and Virtual Shadow Maps look great, but they can be resource hogs on current console hardware, especially when devs push for 60fps.
You can get a UE5 game looking great on console, such as Split Fiction, Hellblade II, Clair Obscurr, etc, but all too often devs layer on the expensive effects and lean too heavily on image reconstruction to shore up the results, leading to games that look ugly.
| Soundwave said: I don't think it's a laziness issue. |
For the programmers doing the grunt work maybe, but for the devs in charge, it's their own fault for trying to make everything so unnecessarily big and complex and ambitious and biting off more than they can chew. Trimming the fat and going for more focused experience with a tighter scope would go a long way to alleviating this.
Last edited by curl-6 - on 30 August 2025






