| sc94597 said: So far the best DLSS implementations we have seen on Switch 2 incorporate DRS and get close to the target resolution internally. Cyberpunk 2077, for example runs at an internal 1080p often, and when it is running at an internal 1080p it basically has what on PC would be DLAA, which is the best temporal AA method one can have currently, and vastly superior to 1080p "native" with basic TAA. Its lowest internal resolution in Switch 2 Quality Mode is equivalent to DLSS Quality (720p -> 1080p), but from Digital Foundry's analysis they suggest it rarely goes that low, averaging around 940p. Street Fighter 6 is an exception (internally 540p, but acheiving excellent upscaling results) but that is a relatively static frame game. |
Yeah, I would have to assume a 2D fighter with only two characters on the screen has to be vastly easier to model resolution.
And it makes sense that most games need to be rendering at 1080p for DLSS to really work well.
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