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You said Intergrade as a game on the Switch 2 would be impossible to port because its a PS5 tier title. Well it's ported and it has the PS5 tier lighting/effects too that aren't present in the PS4 version and even on top of that Square-Enix has essentially confirmed FF7 Rebirth on the system too, lol. 

Where on the PS4 Pro is Indiana Jones and Final Fantasy VII Rebirth and Starfield and Split Fiction and Wild Hearts?

It's a meaningless hardware metric, you just pulled it out of your butt and have been hammering that non-stop for 2 years when it means nothing. The hardware world doesn't revolve around the PS4 and PS4 Pro. 

The hardware architecture of a chip is what should be looked at first and foremost, the Switch 2's hardware architecture (Ampere) was always in line with what the PS5-XBox SS are and well beyond the PS4.

That's why ports like Indiana Jones, Final Fantasy VII Rebirth, Starfield, Split Fiction, current gen Madden NFL, MS Flight Simulator, (and tons more over the life span of the Switch 2) are going to be possible on Switch 2. Some ports will be good, some not so good, that's the same deal with virtually any kind of platform, you get out of it how much effort you're willing to put in. 

Maybe next time before trying to push yourself as an expert on a hardware chipset maybe pay attention to the architecture of said chip. That's kind of an important detail that you completely took for granted and didn't comprehend. An Ampere based chip unless completely crippled was always going  to have a hardware ceiling that allows it to run games the PS4 could not because it's of a completely different hardware generation. 

Last edited by Soundwave - on 24 August 2025