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Otter said:
curl-6 said:

They're not major shortcomings, but they are all compromises that are noticeable to the trained eye; Odyssey looks great regardless, and the shortcuts they took were the right call, but it was pushing Switch 1 quite hard.

Bananza is 60fps the large majority of the time; there are occasional blips during normal gameplay, but they're uncommon and brief. The only sustained drops to 30fps I encountered are during the final phase of a specific boss, who you fight on two occasions. Depending on how quickly the player beats him, we're talking maybe 20-30 seconds or so at 30fps. These are rather jarring and unfortunate, but they do comprise only a very small percentage of the game as a whole.

Yeah, what I'm trying to stress is that this is a very unfortunate outcome from a designers perspective. 

If you compare it to Odyssey comprises, which one more negatively effected your experience? To me, they are very different weights of compromise from a user perspective.

DK Bananza is a much more ambitious game than Odyssey from a technical perspective, and consequently more difficult to deliver pull off without any hitches.

My experience with DK Bananza was overall very positive; a few sequences lasting less than a minute dropping to 30fps out of like 10 hours of play was ultimately not that big of a thing. It wasn't ideal, but when 99% of the experience is rock solid, the good outweighs any shortcomings by far.