Otter said:
I would call that regular optimisation, which goes unnoticed by the player. Some may notice it but I wouldn't expect it to impact their experience. I haven't played DK yet and avoided video reviews but my understanding was that it drops through an entire boss battle and some specific gameplay sections? Is that wrong? If it's a drop for a second or 2, in very rare moments that's fine. I think that's quite a big difference if their are entire sections which would drop or constantly be dropping at very frequent intervals, as that very noticably impacts player experience. And I'm speaking from the perspective of a designer, having to make that compromise knowing it will leave a negative impression on users would cause some friction imo. Alternatively the devs could of seen themselves as being over ambitious and were just grateful S2 allow the kind of gameplay at all. Typically internal devs are a strong reference point for a machines needs, so I'm curious whether there was back and forth. |
That is correct, though it was only three boss fights out of many. And all the sections ran great except a few towards the end. So basically the vast majority of the game runs fine, but when it does run poorly it is for extended periods.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







