| Chrkeller said: I beat DK last night. Just under 30 hours. A few boss fights were almost exclusively stuck at 30 fps. There was an entire level that mostly ran 30 fps as well. |
The climax of both Void Kong fights dropped to 30 for me, but what "entire level" are you referring to, cos I don't recall that happening in my playthrough.
What you're describing is double buffer v-sync, which is where if the game can't hit its frame time, it waits for the next screen refresh, which means 60 falls to 30.
As I understand it, there are a couple of solutions to this; you can submit your frame mid-refresh, resulting in screen tearing; Nintendo seems to really dislike this as none of their games have it.
You can also hold a frame in reserve at all times and permanently run one frame behind; this eliminates both screen tearing and hard drops to 30, but it introduces input lag; Nintendo tends to place a premium on responsive gameplay, so input delay was probably a no-no for them.
VRR of course can fix the issue entirely, but for whatever reason its implementation on Switch 2 currently doesn't work. This is unfortunate, but also not unheard of; VRR on PS5 was busted for more than 4 years before finally being fixed a couple months ago.







